Monday, February 25, 2013

Help, Part 1 : Approaching Video

Hello again!

I am posting for you an extensive walkthrough of the barebones of what you shall need to do in order to complete your project! For now, on the shooting side on things. I did everything myself so hopefully nothing will malfunction on you (or horribly malfunction for that very same reason.)

Do not consider the below as a final word on the method to accomplishing this assignment, but as a solid guide towards achieving your goal! It is very image based to help clarify what needs to be done. Do keep in mind however that it is ultimately on you come into workshops, take notes during class (when you 'are' in class, ahem), and do exploring on your own for the most specific visionary details you predict happening that only you could understand.

Now to begin-

The issue of actually RECORDING VIDEO!

UNR Art Department Media Check-out!
[E-mail me or Dillion, lab tech. We have a system now for check out.]
We have plenty of cameras, tripods, and peripheral equipment ready for checkout! First come first serve basis. Same as the knowledge center.

UNR Knowledge Center A/V Equipment Checkout
Check out the multimedia area of the UNR Knowledge Center F1/basement (back of the big @One lab) to check out what they have! Use this link and additional tabs for more stuff (such as audio equipment for checkout) to pinpoint what you want. Some items may require on the spot training but its something you gotta deal with. Call ahead of time to make sure it is in stock! And of course, don't bring it in late! They don't like that.

You must have your own device that may be used for disposal for this assignment and the next. Look around. If you feel the need to obtain your own through borrowing or purchase, that's your decision.

Now a brief run through of common methods.

SHOOTING video varies from device to device, though each on its own is very intuitive to harness control of in that aspect. If you feel overwhelmed, do not hesitate to address myself or Dillon.

Capturing media also very much varies, but we can begin here visually are it relates to editing the video. I have done two very quick graphics to explain. CLICK TO ENLARGE.

The manner of recording on each device varies
from data on the actual device drive, a memory
card, a cassette, or otherwise. Important to know
what you're dealing with there. Often a breeze.

Find this application if you're importing most
material. Oftentimes you'll have to (per image
caption) with a video camera go through LOG
menu on Final Cut Pro to get off card/cassette.
For a typical iDevice or [video] SLR camera- this.

 You'll typically find a screen like this. Select
your device and select the .MOV (or movie file)
you want to import from your device into a
certain folder. In this image, I am importing
that video we shot in class of myself impersonating
Vito Acconci from my iPhone 4S onto the Desktop.

Viola. A brand new video file. Get
ready to import it into Final Cut Pro for use.
More if you have multiple shots.

A master runthrough of the FCP interface.
Beyond this explanation, it should be easier
to intuitively figure out the tools involved.

Start off by importing that video file into FCP!
FILE -> Import -> Files. Sometimes FOLDER
if you have just a ton of files. For now FILES.

We're in the system now. Our file is
in the BROWSER. It can be dragged
down onto the timeline for editing.

Drag and drop. That simple. Top bars above the
equator line are VIDEO and the bottom is VIDEO.
Note how we're looking at Vito/me on the viewer
and canvas. I have the file selected from the browser
and am viewing that on the viewer. However, the
video is on the timeline and the scrubber is over
a part of it so we are viewing it. The reason the base
file is upside down is because I may have shot it
upside down. I fixed it through a tool called "rotate"
within the viewer menu. If you shoot properly like
I didn't, that shouldn't be necessary to do.

What you'll do now (and everytime there
is RED on the video or audio) is SEQUENCE ->
Render Selection -> Both. This is so you
can play video back and actually see what
you are doing.

One problem though : Our video may look nothing
like Vito Acconci effect wise, even though I'm
slouched down and slurring at the camera like him.
Lets browse EFFECTS. It is up to you ultimately
to decipher which of the effects that will benefit you.
Once you have added an effect, it can be modified
through the viewer on its own tab.

This one's a freebee. Look at the image to find
out where Desaturate is. Some of you may be utilizing
this as lots of the UBU videos are black and white.
The reason why both the viewer and canvas are B&W
is that I have double clicked on the video WHILE it is
on the timeline, so now the 'viewer' is looking at that
instead of the video file from the browser (the raw file).

Now its a process of adding more effects. Look
at the viewer side and see how you can modify
effects. It's literally like Photoshop, just as a
video editing exercise. Again, decipher what
effects you'll need for your OWN videos.

Lets look at little more closely at the TOOLBAR.
Say I wanna hack off that unrendered end of my
video because I started too late, rushed the project,
and generally don't care. Look below...

1. Select the blade tool.
Cut on the timeline to
divide video and/or audio!
Tip : Align scrubber to where
you wanna cut for a fine cut.

2. Select move tool again.
Just to see its separate.

3. Have cut off end selected and
to get rid of it. Now its gone!

If you're interested in special transitions
between clips and at the ends of clips,
use this! For instance, you can find "CROSS
DISSOLVE" and fade into/from black.

KEYS : I and O are key. When ready to export video,
hit I when scrubber is at beginning of your video to
have an "IN" point. O likewise at the end, as an "OUT" point.
Make sure you're on the timeline when you do this.

Using Quicktime Conversion

You should get an interface like this.
Don't SAVE (export) quite yet. You need
to go to OPTIONS besides QT Movie.

You'll get to this now. The next three images
will be selecting these in THIS order-
Video : Settings.
Video : Size.
Audio : Settings.

The only things you should change on this
is scrub Quality to BEST.

Video : Size. It varies. We clearly have standard ratio
[4:3] here so export on the left dimensions. If you
have a high quality widescreen, export w/ right settings.

Audio : Best. NOW GO BACK TO
That means export. It will export your video!
This may/may not take some time. Depending
on your length.

Congratulations. You have a new video file.

TUTORIAL to be continued with burning
a DVD [e-asy] with your video file later.

Project 4 : Art Video Emulations

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D U E   M A R C H  11 .

an in progress report of
project 4 posted to your blog.
begin shooting footage or
working with graphics that
are neccessary! identify
problems and we can
help come up with a
solution to solving them.
(we will also view your
selections in class.)

[And you may be potentially
finished with the whole thing
by the date. In such case,
it can be your first edit.
If more can be done, a
second 'edit' may be made.]

S P R I N G  B R E A K !

D U E   M A R C H  2 5 .

part two of PROJECT 4 :
Your actual video emulation.
Shot, edited, and burned onto DVD.

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Every Sunday, 1-4 PM,
in the lab until Spring Break.
Fridays (office hours)
are unavailable again.

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A S S I G N M E N T  4

"Art Video Emulation"

(Learning from the birth of the medium.)

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 I shall literally give extra credit to who can name the artists
who created the work highlighted in these four images.
Email me before next class. All mentioned in reading.

CHRIS BURDEN. A 'television ad'.

BAS JAN ADER. A performance.

We will discuss the video art chapter. I would find it beneficial to look back through and check on the work of artists who you felt particularly connected to or want to look at more. Hopefully, we shall be able to undergo some form of an in-class workshop to ease into the workflow of video.

OVERALL ASSIGNMENT lies with this link : 
(UBUweb . A proud supplier of a large archive containing experimental video art.)

Choose ONE video clip from this webpage and choose carefully. Most of the fun in this is exploring. You will be shooting and editing your own version of the chosen clips preserving the soundtrack from the original source to be added to your video creation... OR, in the case of ambition, replacing with your own audio-soundtrack that is at the same instance creative and loyal to the source material. Important : If you are using your own audio with your emulation, you must submit to me a reason for doing so along with the first part of the assignment (which is just choosing which video to emulate).

(Disclaimer : As much as it pains me to say it, upon request of the establishment, Fatboy Slim's "Weapon of Choice" is out of bounds for this assignment.)

(Additional Disclaimer : Only by special request and my permission beforehand may an artist mentioned in the reading and one of their works that are NOT on Ubu be chosen.)

This is an interpretive experiment. Be creative in how you approach. There are less restrictions on parameters, but with great power comes great responsibility. You are expected to very much recreate points of view, camera angles, timing, subject matter and related items of your chosen videos. In lieu of that, also be creative to yourself and personal conceptual goals. Make it your own but a goal of the assignment is that the videos must be relatable to the original videos. You should be able to link them if they were to be played side by side. There are many hundreds of choices on this site - take some time to explore these many varied historical and contemporary works and have fun!

Understandably, there are very long videos on the site as well as features. You may choose to emulate a portion of those longer-than-thou videos.

In critiques we'll be viewing both original source videos and reenactments. Make sure there's a way you can link and/or embed the original clips through your blog!

Equipment and techniques. You may use anything from a cell phone video camera, laptop webcam, to a high end HD camcorder. Up to you most definitely. Sadie Benning used a kid's camera from Toys R' Us. Bill Viola uses enough frames per second to make your head spin. I recommend you use Final Cut Pro to edit your work, as it will be the primary epicenter that will be taught through (though Adobe Premier is a nice choice too). Also, you may wanna check out a DVD burning program (iDVD and/or DVD Studio Pro).

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1.) Your source video chosen. You
will not be able to change beyond
this point, so pick wisely. Advisable
you begin work early anyway.
Create a blog post about your
selection, and why you chose!


1.) A burned DVD containing, in playable
manner anyway you choose, your project!
A tutorial on how to easily do so will be given.

2.) Your emulations and original sources
posted together on your blog in your
manner of choosing as well. You may
want to do this part the day before.

2.) Update your original emulation choice
post' with your newly completed project.
Embed video, and with statement of connection
between your own project and emulation.

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Check in with Dillon, our lab technician, with any and all tools you may need! He will be in his office standard weekday hours (11-4) for equipment checkout and more. You can look to him for nearly any tech advice, but for this assignment, prod his brain for tips of video shooting, editing, and DVD burning). And of course, myself. I know my way around a video.

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Monday, February 11, 2013

Project 3 : Audio for Animations

D U E   F E B R U A R Y   2 5 t h .

1.) Your "Audio for Animation" assignment (explained more below).
A. Rendered animation with audio AND video together on
computer in lab. The computer, close to door, with label "HAL" on it.
Log-in to ART 245. Place in Desktop folder called "Project 3".
B. Rendered animation with audio AND video together
uploaded to video and on blogger, just like project #2.

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W O R K S H O P   h o u r s .

(Reason : I speak-attend at CLAGS Symposium all of 15th.
On the 22nd is our convoy to Lake Tahoe and the CADRE show.)

As a result, I will be in both Sundays up till the 25th. 1-4 PM.

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There's a chance week 6 will become (in part)
a class activity as that's when we'll actually
be installing our show in the Project NV gallery.

By the way, here are going to be sizes for that.
Dimensions. Printed to scale/fit on 11" x 17" paper
will be all of your diptych images installed
in a relative "grid". In addition to video of
your animations within the Project NV gallery!
But that will make more sense later-on.

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A S S I G N M E N T  3

"Audio for Animations"

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We have arrived at the final leg of the "Photoshop" era in this classroom. You will be making audio (via Garageband as presented solely or any other audio making capability program you can think of/suggest) for your animations! You can insert it into your animation via Photoshop! Then export as usual.

Here is the tricky thing to consider of this assignment : In the end, both of the animations within your group will act separately (as files) AND will be side by side in a single plane of view at some point. Specifically, as a two channel video. Here is a schematic of how so-

Black area : The whole view of video (4:3 ratio).
White area : Your respective diptych animations.

One group of, two weeks from now, Project NV's install will actually compose all of the animations to act side-by-side in their respective groups. It would be convenient to know who might have experience with Final Cut Pro.

For now, construct animation sounds as if animations were meant to be viewed separately. However, with the Project NV install (to be posted-discussed separately about), a way to handle both sounds at the same time will be decided. One on the L-channel one of the R-channel? Perhaps two different projections altogether in different corners? It is a problem to solve. We shall also be installing with the PM digital media class.

This is Garageband. We shall utilize its services
for creating our audio for the assignment.
It has software instruments installed you
can play around with using "Keyboard
Typing" as special filters as well!

By the end of Week 4's class, you should be more than familiar with 'seeing' and 'hearing' this program after a unique in-class activity. In depth explanation of the tools will have occurred in class then and there, dedicating half a class to it! In addition to arriving at the two workshops, should you choose to arrive.

Here is a general workflow.

-Open Garageband
-When prompted with a project list/grid, select VOICE (the mic). Save anywhere-any name.
-Note THREE tabs at the bottom right :
**An EYE (for finding loops and special sound FX which are very valuable). The FX tab has tons of sound effects you can use. Or you can be an alchemist and mix together two/three to make ONE unique sound! Subvert parameters of the assignment when you can, in my opinion.
**An "i". And somewhere atop, "Browse and Edit" tabs. You will mainly use "Edit" tab to add filters. Browse will be useful if (should you want to) add a software instrument track to use keyboard typing to play your own music! Or very avant garde like, just "hit" some note.
**Lastly, a MUSIC NOTE. This is a gateway to all the media on your computer that's in the music folder, the movie folder, and iTunes. If you want to edit sound directly TO a video file, you can import video! You can add existing sound files to the bars as well and add filters (via "i".. possibilities).
**You'll often drag files from right to add to the bars. You can adjust the volume with commands on the left tab! To split/cut a bar in the middle on a track, hit Command+T.
**Explore! While there is protocol, you will often find your own flow with a program.
**To export your file when done- Go to share on top tab! Export as an .MP3.
**Then add to your Photoshop animation file!

RE : Step 24 of this CS6 tutorial! 

This should enable you to be able to insert audio into your existing animation piece (exported from GarageBand or another source) like a cinch. Then export again as usual. Those video bars may look confusing or recognizable. It is the 'other' interface from the Frame Animation option! You can toggle between the two on a tab on the bottom left of Photoshop. Video should be a AV bar icon while frame should be a "[ ] [ ] [ ]" type icon. Correct me if I'm wrong, but for certain, you can toggle on the bottom left.

Turn final animations into the "Project 3" folder on HAL and embed it on your blog before class February 25.


1. One sound recorded using a microphone.
** The lab HAS microphones! Ours must be used in the lab. If you have one of your own or can check one out from an alternative source, feel free to use it! You will notice them in use during the in class activity Week 4. You can get as creative as possible with this.

2. A sound appropriated from the internet. No audible MUSIC (meaning, I don't encourage just picking a song and using it... if you wanna use a song, mess it up and show craft!)

3.  Same as above. Another internet sound.

Creatively mix your segment to effectively work with your animated pieces - use filtering, repetition, Left/Right stereo mixing to assemble the best possible audio mix that works flawlessly to complete your animated sequence!

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There's a good to great chance I may have forgotten something on this blog. Maybe one little detail. I'll leave it up to you to e-mail me any questions!

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