F i n a l M e e t i n g P r o t o c o l D i g i t a l M e d i a I
OFFICIAL FINAL TIME : 10:15 AM -12:15 PM . MONDAY MAY 13. 10:15 AM.
By 10:15 AM . (Or extremely close) We shall meet in the sandbox that we've seen my avatar in. Most notably, during the workshop in class at the Dynamic Media Lab. I'll send invites. If your avatar is already there from earlier teleport, kudos! No need to go further. Just log in.
After the final physical class meeting, I will be volunteering to teleport those who are not already there to the location. Mostly, Fri and Sun (1-4) during final workshop times, I will be teleporting. I cannot send a teleport request to those offline. So be online if you wish to preemptively be there!
And by the way, since it is a final in the digital world, you may access from anywhere. Though do ensure your machine is up to speed. It will not be wise to miss the final meeting due to lack of planning on your part. Note our lab itself may be 'crowded'. Four main rules-
1. Keep the text based chat civil during conversation! Speak as you would in class.
2. The class is together in a location, please do not wander off.
3. Be with the final meeting until it is called off officially. Failure to remain in the final meeting for the duration (which should be no further than 40-45 minutes) is going to irk real life discrepancy from me. Not just avatar.
4. The sky is the limit. Your research and adventure into accessorizing your avatar will come into direct play in the meeting! Express yourself! Or rather, express the "person" who is not yourself.
MEETING OBJECTIVE (after all 19 of us assemble in the coffee shop and area) :
Together, we will use basic white prims (boxes) or more to assemble a pop-up art gallery on the spot! I will hopefully have all of your .dae files to "install" Project 6s in the virtual world so we may all see. Think like we were installing these in the Sheppard gallery. How do they look?
Once the show is up and running to our liking, we'll just have a walk and chat
through our virtual space. We will further critique of project 6 "in the round"
while also being present as our project 7s. I will hope to take video documentation.
THEN SOME FAREWELL QUESTIONS, which are not limited to-
*What have you made art about in this class? (or) What do you want to make art about?
[Remember this was [one] of the very first questions I asked at the very start of the class.]
*What is the work you are most proud of that you made in the class? Why?
*What are separations and links between you and your fantasy self? How representative is it?
*Can you cite all 18 of your peers' names on the spot from memory? ... ...
Perhaps we can fly off into the virtual ocean, or something similar.
STEP 1 : Create a fantasy version of your Project 7.
i.e. An extended version of your real avatar self.
STEP 2 : Create a Facebook account for it.
And friend me (my real, Benjamin Poynter) self
with it as the turn in.
From before. Examples A and B. Your typical Second Life
denizen. Only without the white hair and lack of clothing.
To accomplish this extra credit, create a new avatar/self-portrait
that explores the variety of possibilities available in second life to
fabricate a completely imagined, new self. A fantasy self if you will. Remember to save your real self as an OUTFIT FIRST, before editing. Do not save over your Project 7 with your new, fantasy outfit. Ask questions if needed.
Be creative – consider issues
of gender, skin color, explore obtaining new clothing items, etc.
Examples A2 and B2. (See above, again.)
Pay more attention to one on right, as a form of the
the fantasy self striven for in relationship to the original.
The sky is the limit with this imagined self as avatar. Are you a superhero? Want to be a movie star? 7 feet tall?
AS FOR FACEBOOK
Due by time of final meeting (May 13th).
Friend me on Facebook with a newly created Facebook page of your fantasy avatar self's profile.
Prerequisites of obtaining credit- I don't think I have to tell you how to create a Facebook account.
This is a post where all primary issues with Blender will be addressed here. It will be an ongoing post. I will attempt to physically address each one as they come up or in timely fashion. LAST UPDATED : April 28 1.) ((How to rotate view of world/objects.))
(Two images for reference!) 2.5 (-) . Drag down the top line between main 'Blender' title bar and 'File' bar. It should expose a large menu. In the middle of it, click "Emulate 3 Button Mouse" to where it is on. 2.5 (+) . File -> User Preferences. INPUT option on bar. On left, scroll and click "Emulate 3 Button Mouse" to where it is on.
2.) ((Create object in space to edit other than a cube?))
Top Left bar; Add -> Mesh -> choose (Cube, Sphere, Cylinder, and Many More) 3.) ((How may I combine objects in space?)) Select both and hit (Ctrl + J). Should be prompted to combine. Hit okay. 4.) ((Apply color/texture to object?)) 2.5 (-) (Should be applicable to 2.5+ as well.) . Follow these steps.
5.) ((A useful brush-coloring tool (Color multiple polygons of object?))
2.5 (-) (Should be applicable to 2.5+ as well.) . Follow these steps.
*Phase 1 of a 3 part exploration into what we might consider the "3D World". With Blender 3D, we will be employing a technique called "box modeling". In laymen's terms, a very lo-res method of 3D modeling that is typically a precursor to a more defined model. However for our purposes and parallel to the ideas from "The New Aesthetic", we are going to be chivalrous to the concept of 'cubes' and 'minimalism'.
Workflow of Project 6
1.) Explore the fundamentals of Blender 3D (program)! A tutorial post I've written containing everything necessary to completing assignment is here :
For the record, the version of Blender I have employed for the write-up is 2.56. Fundamentals may apply if a different version, but be sure. Working computers in lab should have Blender installed.
2.) With techniques and fundamentals in mind, develop project. You are to create a self portrait. Additionally, a portrait of yourself you believe would be perceived from the lens of a machine. This is where the cubist visual-minimalism comes in handy for the college student without enough time to create a million-polygon rendition. You may be very, very liberal in your approach to your machine-esque self portrait. It may be your head or face. It may be a certain part or closely related object to you which summarizes your being. Your family may even be representative of you. Endless possibilities. But it is self portrait.
3.) Important enough to get its own bulletpoint : Model this as if it could fit on a large pedestal in the Sheppard Gallery in Church Fine Arts. Don't worry too much about in-program scale. You can 'scale' it where its going...
4.) The method of turn-in : Five snapshots rendered from Blender and posted to your blog. This way : One front-view, one back-view, one-side view, one-top view, and angle of your choice. Also, artist's statement about image's relationship to it being your portrait.
This is just an example I did (playing with the whole 'other things are me' schtick) inspired by Michael Murphy's work. I took a zoomed up pixel shot of Sonic from 1991, even further bitmapped it to look more primitive, and distorted the individual pixels by deleting 'polygons' from panels it mapped the image onto. You will likely surpass this, and I would hope you do.
Keep the file safe! You will be exporting a .dae file of the mesh/model to use in the end.
★ ★ ★ ★
A S S I G N M E N T 7
A Digital You
"Visualizing Yourself in Second Life"
Now the yang to Project 6's yang, in a way. Instead of a machine telling you how to portrait yourself, you are telling a machine how to see you. Phase 2 of 3 of the 3D world.
Learning how to build an avatar will get nearly a whole in-class period of work, April 29. We will take a trip to the Dynamic Media Lab for it.
So keep calm and stay digital.
Representational Avatar/Self Sign up for a free account and get acquainted with Second Life. Go to http://secondlife.com/ and sign up! Your first steps are to create a representational avatar/self portrait in the online community “Second Life”. If your computer allows it (more than likely yes) you are free to download the program for yourself. Test that out excessively. It must be reliable for the final meeting.
Follow these steps:
A)Start by changing your appearance functions to essentially create a self portrait in appearance and body shape as avatar. Either create or find clothing items that work for your self-portrait/avatar. Think of the tools available as a new type of drawing system – using this system to create the most realistic, representational depiction of the self.
Examples A and B. Your typical Second Life denizen.
B)Once you have created an avatar (or you have one that your previously created as a mirrored self, great!),save this as an outfit. Now you will start working with the skin template in photoshop to create a more realistic representation of your face and head.
Follow the link below. You can download a template (Photoshop
file - layered) to stretch out a front and side portrait on to
map your own face into the Second Life world engine!
This is a tutorial on making and importing skin. In a nutshell, simply enter at the top BUILD -> IMPORT -> IMAGE. It will only let you do so for 10 L (dollars in game). Using the lab fees available, I will ensure you receive a good amount of money from the Digital Lab (from myself and Joe DeLappe) to spend on importing images to map your face with. May take more than one try. After you've imported, you can simply enter the edit appearance mode, body -> skin -> face and use image. http://www.avatars-3d.com/tutorial-template-secondlife/273-second-life-how-to-use-a-skin-template
IMPORTANT: To help customize yourself better, you may buy with $L (which the Digital Lab/department will supply to you) extra clothing. The online store accessible via Second Life is http://secondlife.com/shop/ .
Turn in protocol-
1.) Post snapshots of your avatar in the Second Life world, in either exotic locales or the most mundane ones. As long as they are representative of you and a portrait of you. 'Ish.
How? Screen capture!
*In Second Life, disable HUD with Control + Alt + F1. To make image without menus.
*On Mac : Apple+Shift+3. It will save an image to your desktop.
*Of choosing : Crop and adjust lighting levels of image to your liking! Then post.
A minimum of three images. Artist statement : A short paragraph of this portrait's relationship to your Project 6 portrait.
My normal self. Out of disguise of infamous "DeBender of
the Universe" SL costume. Debating to show in class...
So we have two portraits of ourselves. That leaves...